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Clover Games really peaked with LoH and then just... kept missing? ๐Ÿ’€
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Clover Games really peaked with LoH and then just... kept missing? ๐Ÿ’€

1 min read0 viewsRuliweb: 0 likes ยท 3,006 views18h ago
Why it's trending

This post is going viral because it's a common sentiment among Korean gamers that Clover Games, despite the initial success of Lord of Heroes, has consistently failed to innovate and instead just poorly copied existing trends, leading to a series of flops and user dissatisfaction.

Cultural context

The discussion around game companies in Korea often includes intense scrutiny of business models, developer competence, and how they treat their player base, especially after a successful launch. 'Subculture games' refer to niche genres, often gacha-based, popular among specific fan communities.

Okay, so Clover Games, the company behind *Lord of Heroes* (LoH), really thought they were hot stuff after that one hit. But then they dropped a whole lineup of games that were just... chronically late to the party, no cap. We're talking *It's Me*, a metaverse game that came out way after the hype died. Then *Ayakashi*, an idle game that was already old news. And *Heaven Hells*? Literally a *Blue Archive*-wannabe that showed up years too late. They're always chasing trends, but they're so slow, and they don't even bring anything new or better as a latecomer. Fr fr, if it wasn't for LoH, nobody would even know who Clover Games is. This whole situation is giving major `๋ถ„๋ฆฌ์ˆ˜๊ฑฐ` vibes, like just toss it all in the recycling bin.

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Korean Netizen Reactions

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Korean netizenTop Reaction

They secured a strong female fanbase with LoH, then completely tanked sales with pure incompetence, blamed the female users, targeted `๋ƒ„์ ธ๋“ค` wallets, and just flopped. ๐Ÿ’€

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Korean netizen

And then they went and changed the BM from fixed-price characters to a Genshin-style `๋ฐ˜์ฒœ์žฅ` gacha, started `์Œ€๋จนํ•˜๊ธฐ` with palette-swapped new characters, removed main story voice acting, etc. Any ONE of tโ€ฆ

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Korean netizen

Ngl, it was surprisingly decent back in the early days of subculture games.

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Korean netizen

Oh, so Lord of Heroes was by *that* company? ๐Ÿ‘€

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Korean netizen

With this lineup, was this like early 2020?

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Korean netizen

Yep.

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Korean netizen

I mean, game development takes time, so it's kinda unavoidable to be late, right? But to make it fast, you need serious tech skills, and they don't even have that.

Discussion

Clover Games really peaked with LoH and then just... kept missing? ๐Ÿ’€ | KoreanVibe